((OOC!))
Right, so in responding to the Seven Deadly Sins gimmick post below, I thought of the idea of having a "Two Unique Characters Per Player" limit. I just thought I'd put it up here, and see what people thought.
Now, I want to emphasize that I put "Unique Characters" for a reason. Character means the PERSON, Kelli is a Character, Ivy (formally known as Carly) is a Character. Nadja is a Character. An alt, however, is the "toon" you log into. Babydoll Slayer is an Alt. Crimson Conjuress is an alt. For the purposes of this idea, the distinction is important.
Maybe I'm getting a little to involved in my head, but since we have the ability to "Teach" weapons, and there are some degree of power overlap, I think one Character can exist over multiple alts. No, this is not an excuse to give someone every power under the sun, and that should be discouraged. But I think of, say, Nadja for example, and note that while most missions can be attacked head on with Zombies....others might call for a little more finesse, and she may rely on her more ready magics (a dark/dark corruptor?) for those tasks. As she's been more focused on her Zombie raising, it would make sense that her other skills have atrophied a bit, especially since she's spent 12 out of the last 13 months in jail! Kelli, as another example close to home, has no "Game based" powers outside of hitting people with things. Maybe Charisma teaches her how to use swords, or an axe? Different jobs call for different weapons, and while I wouldn't go to the extremes of "now I can be a fire/kin, because I wants to"...a dual-bladed version of everyone's favorite psychopathic lust bunny isn't out of the question.
Why even bother?
Because we have teachers! Is it so out of the question to have Nadja teach some of her magic to others? To have Charisma train the girls in self-defense with knives? To have Sabrina offer marksman practice? To have Greta cut into people and after seeing what makes them tick, offer to...improve that clockwork?
I don't know, just a dynamic I thought I might put up there to introduce.
NOW, with all these potential alts floating around, it brings us back to Two Characters. I don't think having multiple alts will really screw with people's time tables too much. As long as access to the Character is there, your RP balance is maintained. What I don't want to see happen in our group is people being spread too thin because of running too many characters. Most of us probably have things going on outside of S.I.N., in our so-called "real lives" and other S/VGs. I know I sometimes stress between running my hero and my Villain(s). That's the thought behind the pretty-standard-cap of two Characters.
Finally, the main issue I see happening with this is one of Strike Forces. I'm a terrible player, in that I stay at one level for ABSURD amounts of time. Leveling up multiple Kelli's might be a problem if people want to get the hell on with it and play the higher strike forces. However, looking at the spread, the level spread has more or less maintained itself thus far. As long as we all have at least one person in the Main Range, and we continue to be willing to help each other keep it that way, I think the impact will be minimized.
Anyways, that's my incoherent rambles. Thoughts?
Monday, June 30, 2008
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4 comments:
My first thought is that the idea of making Nadja in a second, non-Zombie, version had not even occured to me, despite the fact that making multiple versions of the same character is so common. But, as you describe it, it does sound appropriate.
And I would love to teach black magic to the girls in the House, so it makes some sense for alternate versions of them, too, as the players might wish.
I am curious what everyone else thinks about a two character limit.
I'm on board with a two-character limit; I've got Greta and Ivy, and as is, Ivy's seeing a lot more play and Greta's kinda being relegated to an NPC/Deus Ex Machina role, which feels...cheap, honestly. It's my own doing, of course, but I feel, I don't know, guilty? What I mean is, though, I could see how having loads and loads of characters cheats the others - and the other players - out of their fun.
I like the idea of 'alts' as well, though I can't see making one myself just now (it's hard for me to justify 'overwriting' a mutant power, since it would be like suddenly quitting breathing so you can grow gills), but, since I don't plan on going anywhere anytime soon, who knows?
I already have a work-around for that. Talk to Charisma to find out more!
I just want to say I would love to see more Greta. Ivy is a hoot, but especially as her higher intellect melts into radioactive goo, she's not much of a conversationalist. And Greta, as a potential instructor, is someone I personally see as key to the whole VG.
So ... more sado-cyber-surgery please!
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