Back when Ivy joined us, we discovered through roleplay that Longbow had inserted her into the school as a spy. However, the Crey cloning technique broke down under exposure to Ivy's powerful radiation, and the conditioning broke.
This story has remained dormant for a couple of weeks, which is not unreasonable. When Ivy failed to report back in, Longbow would have presumed their agent had in fact turned, and resumed surveillance of the school while they as an organization debated their next move.
The form of that next move is a subject for some consideration. Presumably Longbow's monitoring of Sigma's activities is simply part of Longbow's ongoing mission to contain criminal threats around the world. The "cheapness" of their clone tactic -- creating a temporary and likely-to-malfunction clone to spy on the fledgling school -- fits with this idea. Longbow has a lot of things on its plate; it is not going to stage a major effort against Sigma when there are many larger and more dangerous groups out there.
However, the school has grown considerably in the last month and we are very near to filling our last two faculty spots. There are many things we might do as a group which would, as a side-effect, result in an elevation of our threat level, prompting Longbow to devise a more aggressive containment scheme. Moreover, Longbow might see in Sigma a target it can successfully contain at an early stage. That is: Sigma Iota Nu is something that Longbow can successfully destroy. (Unlike, for example, Arachnos.)
For now it is safe to presume the school and campus are being watched by undercover Longbow agents. When we go on missions against Longbow, their observation and knowledge of our activities should be represented by an elevation in the mission difficulty. As we continue to brainstorm about future plots, a more focused narrative concerning Longbow should present itself.
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4 comments:
((OOC))
I like that idea, both the mission diff and the concept that Longbow's out to 'do something' about the school.
Of course, with Nadja messing around in the arcane, and her homonculous Kelli causing such a ruckus wherever she goes... the Legacy Chain would also be veeery interested. So for magic-based characters, I'd consider those same steps.
It'd be an interesting RP, if someone had a Longbow "hero" or anti-hero, or even a Longbow sleeper, pull an 'extraction' on one of the girls, and try to deprogram her or interrogate her. Or vice versa, if you discovered someone spying on the school.
Remember Betty Highside?
She's a Longbow double agent. I've not done much with her, as she was originally tasked with monitoring Arachnos... but she could very easily be retasked to keep tabs on SIN.
Honestly, I wish we could work against a more arcane herogroup, like Legacy Chain, or a group like Wyvern opposed to Longbow, but considering that the only consistant hero group over the levels is Longbow, it would just make things easier to stick with it.
The story itself I really like. That the Longbow want to try and take out the Sigmas before they can develope completely makes total sense from the Heroes in villian home field.
Out of character, I gave the 'hiked difficulty representing Longbow inside knowledge' concept a rough test-drive yesterday, during a solo bank run on Independence Port.
It works. It pisses me off, which means it works. Longbow was sending Red-con Wardens after Ivy like she'd stolen the Declaration of Independance and used it as a tampon. The side-missions caused a bit of trouble (I can't see why they'd send SWAT troopers in on a pawn shop smash-and-grab, logisitically, but, I also can't see throwing radiation around, so, it works by proxy) and the Hero was a -BITCH- to take down, which seems to reflect Paragon City's resident jerkass crime-fighting conglomorate taking a very active role in pursuit.
Now, we just have to figure out what the price of failure would be. If I hadn't been trashing scenery left and right, I'd have spent the entire time locked in the P.P.D. jail cells, and that seems to clash with the 'insta-evac' Villains get when time expires. Maybe some kind of dimensional sigil on Nadja's behalf?
For the record, though extremely frustrating when the Eagles suddenly spawned -through- a wall and began peppering me with rifle rounds, it was still a lot of fun, and kind of a pleasant change from how I normally run them (difficulty turned down to make it snappy). I had to run and hide a lot, which fits, I think, for a solo job.
Remember that just because something happens on the screen, doesn't mean it has to happen in the world.
For example, I tend to ignore the jumping on couches before sitting down thing, or running through a puddle in a cave, or sewage between your "strappy" toes on those missions. I kinda filter the things I see and dismiss that which doesn't fit.
Likewise, just 'cause there's an insta evac for middion end, doesn't mean it has to be that way. Whenever Kelli leavea clothes or tools behind in a mission and I click "exit," I assume she walks back to the door and collects everything.
So, the price of capture CAN STILL be capture...I'd say just go into /hide to represent being off the communications grid, and then maybe periodically send "system messages" to the SG channel alerting us that you've been caught.
For jailbreaks, we can find Arachnos or Council missions and just retcon them into Longbow. Or another thing I haven't thought of yet. Oh!!! Maybe someone gets on their Heros, and we battle in the Arena or pvp zones?
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